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dignified and wash), the string rolls itself up neatly and remains still.
Suggested Setting: GURPS Illuminati University.
Component Spells: Animation (variant).
Asking Price: $15,000.
Heddsmann's Axe
The Axe is a jet black electric guitar, with the body shaped like a great axe. This custom instrument was commissioned
by "JJ Heddsmann," lead guitarist for the death-metal band Manaclysm. It boosts the alleged musician's DX and ST by
5, granting the speed and endurance to play incredible riffs in marathon jam sessions, but does not increase Musical
Instrument (Guitar) skill.
Suggested Setting: GURPS Technomancer.
Component Spells: Dexterity, Might.
Asking Price: $900,000.
Toys And Entertainment 10. Tools And Toys
real_life.inc
The virtual world I-MUD (Illuminati Multiple User Dimension) is a favorite among gamers in IOU, and people enter the
world through both headsets/virtual gear and keyboards. Five years ago, some students from the College of Metaphysics
wanted to expand I-MUD, and real_life.inc was the result.
The file real_life.inc is a piece of code that a programmer can add to a virtual object. Once this happens, the object
(whose virtual form must be non-living and under 10 pounds) is indistinguishable from any other virtual object. If the
owner of the object logs out, a replica of the virtual object will materialize either next to the terminal or in the person's
possession. If the person logs back into I-MUD, the real object disappears and the virtual object appears in the game.
Note that the code still controls the object, so if the code changes while the object is in the real world, the object also
changes. If the code is deleted or real_life.inc is attached to two or more objects, all objects vanish. Thus, copying the
code is pointless, since only one copy can work at a time.
A rumored variation is real_life2b.inc, which has a limit of 200 pounds. Supposedly, real_life2b.inc was attached to an
AI servant, and the resulting resource drain crashed I-MUD for several days.
Suggested Setting: GURPS Illuminati University.
Component Spells: Create Object, Control Machine, Spellprocessor (p. T19). Both the creator and the user of the file
must have Computer Programming 15+.
Asking Price: $50,000.
10. Tools And Toys Toys And Entertainment
Toys And Entertainment 10. Tools And Toys
11. Travel and Adventuring Magic
"Road trip!"
"Huh?" muttered Luis, as Kim and Hannah burst into his room, waking him. They were freshmen from two halls over.
"C'mon, man, you're not going to sleep the long weekend away, are you?"
"Mmmph. Sounds like a good plan. I'll let you know how it works out."
"Wake up. Us and you, and Laurence and Julie and Paul. Your car. Road trip!"
"Why
my car?"
"'El Car' has the best personality. I think I caught it flirting with Julie last time. 'Sides, Paul's doesn't have bench seats
front and back, and we'll need 'em for six of us."
"Do we have a
destination?"
"It's a secret! Hannah had a charm made up, which'll lead her to a wonderful surprise. We're gonna follow it. Maybe New
York, maybe Boston."
"Who's paying for gas?"
"Laurence borrowed his father's ever-full gas can for that dig in Montana; we're covered."
"Y'know the radio's busted?"
"Paul just bought a singing statuette, with 101 road songs enchanted in!"
"Let's hope they're not all '100 Bottles of Beer.' Right, right, gimme a minute to shower. Bring the chips."
Travel broadens the mind, and adventuring gear ensures that you survive the trip.
(((START BOX)))
@B-BOXHEAD:The Orc's Chest
@TEXT-BOX:Bearing a sign picturing an orc standing in front of a chest, this tavern is located in the last civilized
village before the Badlands start. As a result, it's very much the traditional meeting-place for adventurers heading out to
seek their fortune, or returning with tales of triumphs and tragedies.
11. Travel and Adventuring Magic 11. Travel and Adventuring Magic
@TEXT-BOX:Like many taverns, on the wall behind the bar are sketches of some of the more colorful patrons, and
memorabilia of those who have fallen in the fight against evil. The collection includes swords, helmets, cloaks, knives,
holy symbols, musical instruments, and other unneeded equipment. Few are undamaged.
@TEXT-BOX:A surprising number of the items are enchanted. Whether this is because they were originally enchanted,
or because they are becoming so thanks to the reverence the living patrons have for the dead, is unknown. It's also
possible the tavern is an (undetected) high mana zone aspected toward enchantment.
@TEXT-BOX:The tavern-keeper, and his customers, would be extremely displeased if any of the items were stolen. If
someone comes in with a desperate need for one, and can establish that he is worth, he may be allowed to borrow an
item, but this is rare.
(((END BOX)))
Land And Water Travel
The two oldest forms of travel receive the bulk of the attention of enchanters.
The Fastest Chariots
Nobody knows who the Master Chariot-Maker really is. He will discreetly contact potential customers, rich people who
can afford (and, in his judgement, need) a chariot guaranteed to go faster than any other. Warlords, kings, or even circus
team-owners gladly pay the anonymous artisan's hefty prices.
The Master Chariot-Maker's identity is a well-guarded secret, but he certainly is gifted in the Movement College, and he
has developed his own version of the Lighten Burden spell. His chariots are sturdy and well built, but they weigh half
what they should. This relatively simple change gives them the edge that makes them so valuable.
A typical product of the wizardly craftsman is the war chariot. Loaded mass in tons would be 0.55, but is reduced to 0.28.
The usual payload is two crewmen, a driver and a warrior: 400 lbs. Armor (wood): PD2, DR4. Body Hit Points: 37. Size
Modifier: +1. HT: 12. The wheels are scythed (see p. VE94) that do cutting collision damage upon sideswiping someone.
Drawn by 2 ST40 horses.
Performance: Top Speed: 10 mph. Accel.: 1 mph/s. Decel.: 10 mph/s. Stability Rating: 2. Maneuver Rating: 0.5. OR
Speed: 1 mph.
The circus version is built for speed: it's flimsier, carries just a driver, and is drawn by 4 ST50, Move 15 horses. Loaded
mass in tons would be 0.21, reduced to 0.11. Armor (wood): PD2, DR2. Body Hit Points: 11. Size Modifier: +1. HT: 10.
Performance: Top Speed: 30 mph. Accel.: 9 mph/s. Decel.: 10 mph/s. Stability Rating: 2. Maneuver Rating: 0.5. OR
Speed: 4 mph.
Suggested Settings: GURPS Greece, GURPS Imperial Rome, GURPS Celtic Myth.
Component Spells: Lighten Burden variation.
Land And Water Travel 11. Travel and Adventuring Magic
Asking Prices: For the War Chariot, $15,000 (not including any decoration, nor the horses). For the Racing Chariot, the
price will depend on the volume of gambling on circus races -- it could reach $500,000.
Helen's Fuzzy Dice
This item was created by a mage who was concerned that his daughter's love for speeding would one day kill her. When
hung from a car's rear-vision mirror, it creates an illusion that increases the car's apparent speed &acceleration by 50%
-- but only to those inside. Someone driving at 50 mph will believe the car is doing 75, and the speedometer will
confirm this, but anybody outside the car will see it travelling at its real speed. Control rolls are made at the car's actual
speed, so handling feels surprisingly easy. Anybody within the car must succeed on an IQ roll to notice details that would
reveal the car's true speed -- e.g., the time it takes to travel a known distance. [ Pobierz całość w formacie PDF ]

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